I was reading “Escape to Another World” (highly recommended) and this part made me realize something:
How could society ever value time spent at games as it does time spent on “real” pursuits, on holidays with families or working in the back garden, to say nothing of time on the job? Yet it is possible that just as past generations did not simply normalise the ideal of time off but imbued it with virtue – barbecuing in the garden on weekends or piling the family into the car for a holiday – future generations might make hours spent each day on games something of an institution.
I think part of the challenge is that, historically, many of us pursue hobbies and other activities that are also related to craftsmanship. The world of full of people who, in their spare time, rebuild bikes or cars, or sew quilts, or…
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